Weather Database
Browse all environment and weather effects in Mewgenics.
Acid Rain
At the end of each round, damages everything by 2 with a chance to lower a random stat as well.
Alien Invasion
2-4 aliens spawn in each battle. Aliens are invading!
Alien Overgrowth
A few bramble patches spawn in each battle, but something is strange about them...
Bird Migration
1-2 extra birds spawn in each battle.
Birdemic
2-4 birds spawn in each battle. All birds are stronger, and angry!
Blessed Day!
All units have +3 Health Regen. Persistent Holy Element.
Blizzard!
Persistent Ice Element. At the end of each round, wind blows everything 1 space in a random direction. After each turn, there's a chance for a random lightning strike.
Bounty Hunting
A random unit in each battle has a bounty. A Bounty Hunter is here to collect.
Butterfly Swarm
All allies have +2 luck.
Cockroach Infestation
All units have a 25% chance to start each battle with Fear or Poison.
Crazy Weather
The weather around here is crazy! It's different every battle!
Drug Awareness Day
There is extra catnip in every battle. Find a random pill after every battle.
Earthquake
There was an earthquake! Objects in each battle have been destroyed and there are rocks everywhere!
Eruption
A mini volcano spawns in each battle.
Firefly Swarm
All allies have +2 luck.
Firestorm
Persistent Fire Element. Fires no longer burn out. Parts of the map are on fire.
Flash Flood
Persistent Water Element. There are a ton of extra water tiles in every battle.
Fly Swarm
At the end of each turn, there's a chance to get bitten for 1 damage and 1 Bleed.
Fog
All attacks and abilities have a +10% chance to miss.
Geomagnetic Storm
All rocks levitate at the end of the round. Extra rocks spawn in each battle.
Haunted Night
2-4 ghosts spawn in each battle. All ghosts have gone rogue!
Heat Wave
Cats do not heal after battle. All heals are reduced by 1. Can be mitigated with water.
Heavy Rain
Persistent Water Element. There are extra water tiles in every battle.
Hunting Season
There are extra bear traps in every battle.
Hurricane!
At the end of each round, wind blows everything 10 spaces in a random direction.
Infestation
All non-tiny units explode into maggots or flies when they die.
Judgement Day
Some tiles will get Raptured at the end of each round during the battle. More tiles are affected every round.
Firestorm
Persistent Fire Element. Fireballs occasionally rain down from the sky. Fires no longer burn out.
Meteornado
At the end of each round, damages everything by 1 with a 33% chance to Bruise.
Meteornado
At the end of each round, damages everything by 1 with a 33% chance to Bruise.
Low Gravity
Jumps, throws, and projectile abilities have +2 range. All physical abilities have +1 Knockback. Other abilities that cause Knockback have +1 Knockback as well.
Meteor Shower
After each turn there's a chance for a flaming meteor to fall onto a random tile.
Meteornado
At the end of each round, damages everything by 1 with a 33% chance to Bruise.
Minesweeper
There are extra land mines in every battle.
Clear Skies
There are no weather effects.
Oil Spill
A puddle of tar appears in each battle.
Overgrowth
There are extra tall grass and bramble tiles in every battle.
Pandemonium
All units have a 25% chance to have Madness each round.
Pay Day
There are extra coins in every battle.
Pipe Blockage
There is extra poop and sewage in every battle.
Rain
Persistent Water Element.
Raining Frogs
There are extra neutral frogs in every battle.
Restless Dead
Zombies spawn at the end of each round.
Robot Uprising
2-4 robots spawn in each battle. All robots have gone rogue!
Sandstorm
At the end of each round, damages everything by 1.
Snow
Persistent Ice Element.
Solar Flare
A solar flare strikes a large area at the end of each round, Burning and inflicting Blind.
Stealth Mission
All units gain Stealth at the start of the battle.
Strange Eggs
3-6 strange eggs spawn in each battle. Kill them before they hatch!
Strange Spikes!
At the end of the round, all units gain +1 Thorns.
The Hollowing
At the end of the round, each corpse has a 25% chance to revive at half health with Madness 5.
The Shimmer
All units gain a random status effect at the start of each round. Cats gain a random mutation at the end of each battle.
Thunderstorm
Persistent Water Element. At the end of each round, wind blows everything 1 space in a random direction. After each turn, there's a chance for a random lightning strike.
Tornadoes
Twisters spawn each round.
Training Day
A punching bag with Kinetic Spikes 5 spawns in each battle.
Trash Day
There is extra junk in every battle.
Fly Swarm
There's lots of flies!
Wildfire
There is fire everywhere!
Windy
At the end of each round, wind blows everything 1 space in a random direction.