Weather Database

Browse all environment and weather effects in Mewgenics.

Acid Rain

Acid Rain

At the end of each round, damages everything by 2 with a chance to lower a random stat as well.
Alien Invasion

Alien Invasion

2-4 aliens spawn in each battle. Aliens are invading!
Alien Overgrowth

Alien Overgrowth

A few bramble patches spawn in each battle, but something is strange about them...
Bird Migration

Bird Migration

1-2 extra birds spawn in each battle.
Birdemic

Birdemic

2-4 birds spawn in each battle. All birds are stronger, and angry!
Blessed Day!

Blessed Day!

All units have +3 Health Regen. Persistent Holy Element.
Blizzard!

Blizzard!

Persistent Ice Element. At the end of each round, wind blows everything 1 space in a random direction. After each turn, there's a chance for a random lightning strike.
Bounty Hunting

Bounty Hunting

A random unit in each battle has a bounty. A Bounty Hunter is here to collect.
Butterfly Swarm

Butterfly Swarm

All allies have +2 luck.
Cockroach Infestation

Cockroach Infestation

All units have a 25% chance to start each battle with Fear or Poison.
Crazy Weather

Crazy Weather

The weather around here is crazy! It's different every battle!
Drug Awareness Day

Drug Awareness Day

There is extra catnip in every battle. Find a random pill after every battle.
Earthquake

Earthquake

There was an earthquake! Objects in each battle have been destroyed and there are rocks everywhere!
Eruption

Eruption

A mini volcano spawns in each battle.
Firefly Swarm

Firefly Swarm

All allies have +2 luck.
Firestorm

Firestorm

Persistent Fire Element. Fires no longer burn out. Parts of the map are on fire.
Flash Flood

Flash Flood

Persistent Water Element. There are a ton of extra water tiles in every battle.
Fly Swarm

Fly Swarm

At the end of each turn, there's a chance to get bitten for 1 damage and 1 Bleed.
Fog

Fog

All attacks and abilities have a +10% chance to miss.
Geomagnetic Storm

Geomagnetic Storm

All rocks levitate at the end of the round. Extra rocks spawn in each battle.
Haunted Night

Haunted Night

2-4 ghosts spawn in each battle. All ghosts have gone rogue!
Heat Wave

Heat Wave

Cats do not heal after battle. All heals are reduced by 1. Can be mitigated with water.
Heavy Rain

Heavy Rain

Persistent Water Element. There are extra water tiles in every battle.
Hunting Season

Hunting Season

There are extra bear traps in every battle.
Hurricane!

Hurricane!

At the end of each round, wind blows everything 10 spaces in a random direction.
Infestation

Infestation

All non-tiny units explode into maggots or flies when they die.
Judgement Day

Judgement Day

Some tiles will get Raptured at the end of each round during the battle. More tiles are affected every round.
Firestorm

Firestorm

Persistent Fire Element. Fireballs occasionally rain down from the sky. Fires no longer burn out.
Meteornado

Meteornado

At the end of each round, damages everything by 1 with a 33% chance to Bruise.
Meteornado

Meteornado

At the end of each round, damages everything by 1 with a 33% chance to Bruise.
Low Gravity

Low Gravity

Jumps, throws, and projectile abilities have +2 range. All physical abilities have +1 Knockback. Other abilities that cause Knockback have +1 Knockback as well.
Meteor Shower

Meteor Shower

After each turn there's a chance for a flaming meteor to fall onto a random tile.
Meteornado

Meteornado

At the end of each round, damages everything by 1 with a 33% chance to Bruise.
Minesweeper

Minesweeper

There are extra land mines in every battle.
Clear Skies

Clear Skies

There are no weather effects.
Oil Spill

Oil Spill

A puddle of tar appears in each battle.
Overgrowth

Overgrowth

There are extra tall grass and bramble tiles in every battle.
Pandemonium

Pandemonium

All units have a 25% chance to have Madness each round.
Pay Day

Pay Day

There are extra coins in every battle.
Pipe Blockage

Pipe Blockage

There is extra poop and sewage in every battle.
Rain

Rain

Persistent Water Element.
Raining Frogs

Raining Frogs

There are extra neutral frogs in every battle.
Restless Dead

Restless Dead

Zombies spawn at the end of each round.
Robot Uprising

Robot Uprising

2-4 robots spawn in each battle. All robots have gone rogue!
Sandstorm

Sandstorm

At the end of each round, damages everything by 1.
Snow

Snow

Persistent Ice Element.
Solar Flare

Solar Flare

A solar flare strikes a large area at the end of each round, Burning and inflicting Blind.
Stealth Mission

Stealth Mission

All units gain Stealth at the start of the battle.
Strange Eggs

Strange Eggs

3-6 strange eggs spawn in each battle. Kill them before they hatch!
Strange Spikes!

Strange Spikes!

At the end of the round, all units gain +1 Thorns.
The Hollowing

The Hollowing

At the end of the round, each corpse has a 25% chance to revive at half health with Madness 5.
The Shimmer

The Shimmer

All units gain a random status effect at the start of each round. Cats gain a random mutation at the end of each battle.
Thunderstorm

Thunderstorm

Persistent Water Element. At the end of each round, wind blows everything 1 space in a random direction. After each turn, there's a chance for a random lightning strike.
Tornadoes

Tornadoes

Twisters spawn each round.
Training Day

Training Day

A punching bag with Kinetic Spikes 5 spawns in each battle.
Trash Day

Trash Day

There is extra junk in every battle.
Fly Swarm

Fly Swarm

There's lots of flies!
Wildfire

Wildfire

There is fire everywhere!
Windy

Windy

At the end of each round, wind blows everything 1 space in a random direction.