Mutations

All cat mutations and birth defects in Mewgenics

Body Mutation 34

Rock Bod

+1 CON

Cactus Bod

+1 Thorns.

Turtle Bod

-1 SPD +5 Shield

Snail Bod

+10 Shield -2 SPD

Robot Body

+1 SPD +1 INT

Conjoined Bod

+1 LCK

Skin & Bones

+12 Shield -3 CON

Udders

+1 CHA

Beach Bod

+1 STR +1 CON -1 INT

Maggot Bod

Units that contact you get knocked back 2 tiles.

Puffball Bod

+1 CHA

Square Bod

+1 CON

Money Bag Bod

Spawn a coin when you take damage.

Spike Bod

+1 Kinetic Spikes.

Porcupine

+2 Thorns.

-1 CHA

Carapace

+1 Brace.

Pangolin

+2 Shield

Camel Hump

Immune to Heat Wave weather.

+1 CON

Egg Sack Back

25% chance to spawn a Charmed Fly each turn.

Fractured Bod

When you take damage from an attack, gain a random buff.

Brick Bod

+1 Shield

Kitten Bod

Spawn a Charmed Kitten familiar when you get downed.

Backpack

Gain an extra consumable item at the end of each battle.

Fatty

Trample. When damaged, move 1 tile in a random direction.

-3 SPD

Eyeball

Gain +1 range when you get a kill.

Gastroschisis

Defect
-2 CON

Deformed Ribcage

Defect
-2 SPD

Malnurished

Defect
-1 CON

Body Welts

Defect

Start each battle with Bruise 1.

Conjoined Body

Defect
-3 SPD +2 CON

spike body

+1 Thorns.

mermaid body

+5 Shield

human head body

Start with +1 Bonus Attack.

+1 CON

slender

-2 CON +1 SPD
Show Generic Stat Mutations (43)

Body 400

+2 STR -1 CON

Body 401

+2 STR -1 DEX

Body 402

+2 STR -1 CHA

Body 403

+2 STR -1 INT

Body 404

+2 STR -1 SPD

Body 405

+2 STR -1 LCK

Body 406

+2 CON -1 STR

Body 407

+2 CON -1 DEX

Body 408

+2 CON -1 CHA

Body 409

+2 CON -1 INT

Body 410

+2 CON -1 SPD

Body 411

+2 CON -1 LCK

Body 412

+2 DEX -1 CON

Body 413

+2 DEX -1 STR

Body 414

+2 DEX -1 CHA

Body 415

+2 DEX -1 INT

Body 416

+2 DEX -1 SPD

Body 417

+2 DEX -1 LCK

Body 418

+2 INT -1 CON

Body 419

+2 INT -1 DEX

Body 420

+2 INT -1 CHA

Body 421

+2 INT -1 STR

Body 422

+2 INT -1 SPD

Body 423

+2 INT -1 LCK

Body 424

+2 CHA -1 CON

Body 425

+2 CHA -1 DEX

Body 426

+2 CHA -1 STR

Body 427

+2 CHA -1 INT

Body 428

+2 CHA -1 SPD

Body 429

+2 CHA -1 LCK

Body 430

+2 LCK -1 CON

Body 431

+2 LCK -1 DEX

Body 432

+2 LCK -1 CHA

Body 433

+2 LCK -1 INT

Body 434

+2 LCK -1 SPD

Body 435

+2 LCK -1 STR

Body 436

+2 SPD -1 CON

Body 437

+2 SPD -1 STR

Body 438

+2 SPD -1 CHA

Body 439

+2 SPD -1 INT

Body 440

+2 SPD -1 DEX

Body 441

+2 SPD -1 LCK

Body 442

-1 CHA

Ear Mutation 57

no ears

Defect
-2 DEX

horn

+1 STR

antenna

+1 INT

fishy

+1 Health and Mana Regeneration while wet.

bullhorn

Adds +1 Knockback to your basic attack if it's melee.

+1 STR

pigtails

+1 CHA

boil

+1 Shield

bunny ear

+1 SPD

brains

+1 INT

shrek

+1 STR -1 CHA

antlers

Adds +1 Bleed to your basic attack.

human

+1 INT

Ram horns

Adds +1 Knockback to your basic attack if it's melee.

+1 Shield

Deer horns

Thorns 1. Your basic attack inflicts Bleed if it's melee.

Fly Ears

50% chance to spawn a Charmed Fly each turn. Start with Poison 1.

Bat Ears

You can see hidden things. 5% dodge chance.

Bone Ears

Whenever you down a unit, you have a 10% chance to reanimate that unit with 50% HP.

Frog Eyes

You have Brace 1 while wet.

Pierced Ears

Gain +1 Charge when you take damage.

Alien Ears

+1 Kinetic Spikes.

Spring Ears

Units that contact you get knocked back 1 tile.

Lamb Ears

+1 CHA

Vamp Ears

Gain 1 HP when your basic attack deals damage.

Tree Branch

If you're wet, gain +1 Charge and +1 Shield at the end of your turn.

Worm Ear

5% chance to spawn a Maggot familiar each turn.

Ant Antenna

An extra food pickup will spawn in each battle.

Snake Ears

5% chance to Petrify on damage and when hit.

External Gills

Your basic attack leaves water tiles.

Hook Ears

Thorns 1. 10% chance to inflict Immobile on units that contact you.

Mace Ears

Your basic attack has +1 Knockback.

Blubber Lobes

Brace 1.

Metal Plate

+3 Shield

Metal Detector

Spawn 1-3 more coins/scrap around the map on random tiles at the start of each battle.

Docked Ears

Start with Bleed 1 and a bonus attack.

Large Leaves

You gain 3 mana at the end of your turn if you didn't use your movement action.

Burning ears

Your basic attack inflicts Burn 1.

Frozen ears

Your basic attack has a 15% chance to inflict Freeze.

Lightning Rods

You have electric immunity.

Aura Ears

+1 DIVINE_SHIELD

Large Ears

10% chance to backflip when targeted.

Infested Ears

20% chance to spawn a Charmed Flea when damaged.

-1 CON

Long Antlers

Thorns 1.

Kitten

Spawn a Charmed Kitten familiar when you get downed.

Mouse Ears

Units that contact or attack you have a 15% chance to get Charmed.

anotia

Defect
-2 LCK

turner syndrome

Defect
-2 INT

underdeveloped ears

Defect
-1 CHA

low ears

Defect

Start each battle with Confusion 2.

wilted ears

Defect

Start each battle with Immobile 1.

Jackrabbit Ears

Your movement action is a jump.

Folded Ears

+10% dodge chance.

Fin Ears

You have +2 Damage while wet.

Goat Horns

+1 Knockback damage. Your basic attack has +1 Knockback.

Electric Ears

Electric damage you deal is increased by 1.

+1 SPD

Head Ferns

Gain +1 Charge every time you cast a spell.

slender

+10% dodge chance.

rat ears

+2% dodge chance

Show Generic Stat Mutations (42)

Ears 400

+2 STR -1 CON

Ears 401

+2 STR -1 DEX

Ears 402

+2 STR -1 CHA

Ears 403

+2 STR -1 INT

Ears 404

+2 STR -1 SPD

Ears 405

+2 STR -1 LCK

Ears 406

+2 CON -1 STR

Ears 407

+2 CON -1 DEX

Ears 408

+2 CON -1 CHA

Ears 409

+2 CON -1 INT

Ears 410

+2 CON -1 SPD

Ears 411

+2 CON -1 LCK

Ears 412

+2 DEX -1 CON

Ears 413

+2 DEX -1 STR

Ears 414

+2 DEX -1 CHA

Ears 415

+2 DEX -1 INT

Ears 416

+2 DEX -1 SPD

Ears 417

+2 DEX -1 LCK

Ears 418

+2 INT -1 CON

Ears 419

+2 INT -1 DEX

Ears 420

+2 INT -1 CHA

Ears 421

+2 INT -1 STR

Ears 422

+2 INT -1 SPD

Ears 423

+2 INT -1 LCK

Ears 424

+2 CHA -1 CON

Ears 425

+2 CHA -1 DEX

Ears 426

+2 CHA -1 STR

Ears 427

+2 CHA -1 INT

Ears 428

+2 CHA -1 SPD

Ears 429

+2 CHA -1 LCK

Ears 430

+2 LCK -1 CON

Ears 431

+2 LCK -1 DEX

Ears 432

+2 LCK -1 CHA

Ears 433

+2 LCK -1 INT

Ears 434

+2 LCK -1 SPD

Ears 435

+2 LCK -1 STR

Ears 436

+2 SPD -1 CON

Ears 437

+2 SPD -1 STR

Ears 438

+2 SPD -1 CHA

Ears 439

+2 SPD -1 INT

Ears 440

+2 SPD -1 DEX

Ears 441

+2 SPD -1 LCK

Eyebrow Mutation 20

no eyebrows

Defect
-2 CHA

Bolt Brows

+1 SPD

Confusing Brows

You have a 10% chance to inflict Confusion on units who contact or attack you.

Metal Brows

+2 Shield

Fancy Makeup

+1 CHA

Wolfy Brows

+1 DEX

Dotty Brows

+1 LCK

Clown Makeup

You have a 5% chance to inflict Fear on units who contact or attack you.

Antennae

+1 Mana Regeneration. +1 Health Regeneration.

Long Lashes

+1 CHA

Spiny Brows

+1 Thorns.

Extra Eye

+1 Range.

Stacked Brows

When you cast your third spell each turn, heal 2.

Square Glasses

Spawn 1-2 extra pickups in each battle.

Holy Brows

When an allied cat dies, gain +2 Damage.

Triangle Eyes

You can reroll your options when you level up.

bushy

Defect
-1 LCK

no eyebrows

Defect
-1 CHA

unibrow

Defect
-1 INT

slender

+5% dodge chance. Your basic attack has a 1% chance to inflict Freeze.

Show Generic Stat Mutations (42)

Eyebrows 400

+2 STR -1 CON

Eyebrows 401

+2 STR -1 DEX

Eyebrows 402

+2 STR -1 CHA

Eyebrows 403

+2 STR -1 INT

Eyebrows 404

+2 STR -1 SPD

Eyebrows 405

+2 STR -1 LCK

Eyebrows 406

+2 CON -1 STR

Eyebrows 407

+2 CON -1 DEX

Eyebrows 408

+2 CON -1 CHA

Eyebrows 409

+2 CON -1 INT

Eyebrows 410

+2 CON -1 SPD

Eyebrows 411

+2 CON -1 LCK

Eyebrows 412

+2 DEX -1 CON

Eyebrows 413

+2 DEX -1 STR

Eyebrows 414

+2 DEX -1 CHA

Eyebrows 415

+2 DEX -1 INT

Eyebrows 416

+2 DEX -1 SPD

Eyebrows 417

+2 DEX -1 LCK

Eyebrows 418

+2 INT -1 CON

Eyebrows 419

+2 INT -1 DEX

Eyebrows 420

+2 INT -1 CHA

Eyebrows 421

+2 INT -1 STR

Eyebrows 422

+2 INT -1 SPD

Eyebrows 423

+2 INT -1 LCK

Eyebrows 424

+2 CHA -1 CON

Eyebrows 425

+2 CHA -1 DEX

Eyebrows 426

+2 CHA -1 STR

Eyebrows 427

+2 CHA -1 INT

Eyebrows 428

+2 CHA -1 SPD

Eyebrows 429

+2 CHA -1 LCK

Eyebrows 430

+2 LCK -1 CON

Eyebrows 431

+2 LCK -1 DEX

Eyebrows 432

+2 LCK -1 CHA

Eyebrows 433

+2 LCK -1 INT

Eyebrows 434

+2 LCK -1 SPD

Eyebrows 435

+2 LCK -1 STR

Eyebrows 436

+2 SPD -1 CON

Eyebrows 437

+2 SPD -1 STR

Eyebrows 438

+2 SPD -1 CHA

Eyebrows 439

+2 SPD -1 INT

Eyebrows 440

+2 SPD -1 DEX

Eyebrows 441

+2 SPD -1 LCK

Eye Mutation 59

no eyes

Defect

Blind.

Button Eyes

Your basic attack has a 10% chance to inflict Fear.

Demon Eyes

+1 DEX

Pop Eyes

+1 Thorns.

Gem Eyes

+1 INT +1 CHA

Holes

Take your turn later.

Zen Eyes

-1 STR -1 DEX +3 INT

Confusing Eyes

Your basic attack has a 10% chance to inflict Confusion 3.

Half Moon Eyes

Gain 1 mana when anything dies.

Spider Eyes

+5% dodge chance.

Doll Eyes

+2 corpse health.

Octo Eyes

+1 Health Regeneration

gecko eye

You do not take extra damage from backstabs.

Metal Eyes

+1 Brace.

+1 Shield

Issac's Eyes

Your basic attack creates water tiles.

+1 DIVINE_SHIELD

Dead Eyes

When you are downed, spawn 3 Flies. +2 corpse health.

Kinetic eyes

+1 Kinetic Spikes.

Lightning eyes

15% chance to counter attack with Chain Lightning when you get hit.

Dice Eyes

Gain a random stat up at the end of each turn.

Goat Eyes

You can see hidden things. +1 Knockback damage.

Horn Eyes

Blind. +1 Damage. +1 Thorns.

Treasure Eyes

Spawn 2 extra coins each battle.

Nail Eyes

Thorns 1.

4 Eyes

Gain 2 Charge each time you cast 4 spells.

Baby Blue Eyes

+2 CHA

Bull's Eye'

+10% crit chance.

Spinning Eyes

Your basic attack has a 15% chance to inflict Confusion.

Glassy Eyes

At the start of each battle, gain a random temporary pill if your trinket slot is empty.

Bleeding Eyes

Start each battle Bleeding. Gain 1 Charge each time you take damage.

Huge Eyes

Your basic attack can't miss.

Infested Eyes

Blind. Spawn a Flea when you take damage.

Fake Eyelashes

Your basic attack has a 10% chance to Charm.

Bolt Eyes

Your basic attack is electric element and has a 5% chance to stun.

Ice Eyes

Your basic attack is ice element and inflicts Slow.

Fire Eyes

Your basic attack inflicts Burn.

Water Eyes

+1 Health Regeneration while wet. Your basic attack is water element.

Leech Eyes

Your basic attack inflicts Leech.

Flower Eyes

Gain Charge 1 the first time you move each turn.

Poison Eyes

Your basic attack inflicts Poison 1. Start each battle Poisoned.

Clown Eyes

You have a 5% chance to inflict Fear on units who contact or attack you.

Sun Eyes

You have a 10% chance to Blind units who contact or attack you.

Evil Eyes

Inflict a random debuff on units who contact you.

Rock Eyes

Spawn a rock when damaged.

+1 Shield

Hypno Eyes

Your basic attack has a 15% chance to inflict Confusion 2.

Pop Eyes

+1 range, +1 reach.

8 Eyes

Emit 4 Sparkles each time you cast 8 spells.

Chaos Eyes

Your bonus ability is a different random spell each battle.

Runny Mascara

You have All Stats Up while Bleeding.

Chameleon Eyes

You take no extra damage from backstabs.

graves disease

Defect
-2 CHA

anophthalmia

Defect
-2 LCK

lazy eye

Defect

10% miss chance.

cataracts

Defect

Gain 5% miss chance every turn.

crossed eyes

Defect

Start each battle with Confusion 2.

glasses

+1 INT

alien eyes

+1 range. Your basic attack is gravity element.

mothman eyes

Your basic attack has a 15% chance to inflict Fear.

slender

Your basic attack has a 10% chance to inflict Slow.

spider eye

+5% crit chance.

Show Generic Stat Mutations (44)

Eyes 400

+2 STR -1 CON

Eyes 401

+2 STR -1 DEX

Eyes 402

+2 STR -1 CHA

Eyes 403

+2 STR -1 INT

Eyes 404

+2 STR -1 SPD

Eyes 405

+2 STR -1 LCK

Eyes 406

+2 CON -1 STR

Eyes 407

+2 CON -1 DEX

Eyes 408

+2 CON -1 CHA

Eyes 409

+2 CON -1 INT

Eyes 410

+2 CON -1 SPD

Eyes 411

+2 CON -1 LCK

Eyes 412

+2 DEX -1 CON

Eyes 413

+2 DEX -1 STR

Eyes 414

+2 DEX -1 CHA

Eyes 415

+2 DEX -1 INT

Eyes 416

+2 DEX -1 SPD

Eyes 417

+2 DEX -1 LCK

Eyes 418

+2 INT -1 CON

Eyes 419

+2 INT -1 DEX

Eyes 420

+2 INT -1 CHA

Eyes 421

+2 INT -1 STR

Eyes 422

+2 INT -1 SPD

Eyes 423

+2 INT -1 LCK

Eyes 424

+2 CHA -1 CON

Eyes 425

+2 CHA -1 DEX

Eyes 426

+2 CHA -1 STR

Eyes 427

+2 CHA -1 INT

Eyes 428

+2 CHA -1 SPD

Eyes 429

+2 CHA -1 LCK

Eyes 430

+2 LCK -1 CON

Eyes 431

+2 LCK -1 DEX

Eyes 432

+2 LCK -1 CHA

Eyes 433

+2 LCK -1 INT

Eyes 434

+2 LCK -1 SPD

Eyes 435

+2 LCK -1 STR

Eyes 436

+2 SPD -1 CON

Eyes 437

+2 SPD -1 STR

Eyes 438

+2 SPD -1 CHA

Eyes 439

+2 SPD -1 INT

Eyes 440

+2 SPD -1 DEX

Eyes 441

+2 SPD -1 LCK

Eyes 442

Eyes 702

+1 CHA +1 INT -2 CON

Fur Mutation 19

Stitches

+1 Health Regeneration

-1 CHA

Fish Scales

+1 Health and Mana Regeneration while wet.

Conjoined

+1 LCK

Patches

Start each battle with a random stat up.

Confusing Hide

Units that contact or attack you have a 10% chance to become Confused.

Robot Hide

+1 INT

Veiny

+1 STR

Eyeballs

+5% dodge chance.

Heart Tattoo

+1 CHA

Tatted Up

Your basic attack has a 5% chance to inflict Fear. You have a 5% chance to inflict Fear on units who contact or attack you.

Cash Hide

Gain double the effects of pickups you collect.

neurofibromatosis

Defect
-2 CHA

melanocytic nevus

Defect
-2 CHA +1 Shield

bleeding

Defect

Start each battle with Bleed 1.

blue spots

Defect

Mage abilities are also offered when you level up.

-2 CHA

red dots

Defect

Fighter abilities are also offered when you level up.

-2 CHA

jaundice

Defect

Thief abilities are also offered when you level up.

-2 CHA

vitiligo

Defect

10% dodge chance.

-1 CHA

skunk Hide

Units who contact you get Poison 2.

Show Generic Stat Mutations (42)

Fur 400

+2 STR -1 CON

Fur 401

+2 STR -1 DEX

Fur 402

+2 STR -1 CHA

Fur 403

+2 STR -1 INT

Fur 404

+2 STR -1 SPD

Fur 405

+2 STR -1 LCK

Fur 406

+2 CON -1 STR

Fur 407

+2 CON -1 DEX

Fur 408

+2 CON -1 CHA

Fur 409

+2 CON -1 INT

Fur 410

+2 CON -1 SPD

Fur 411

+2 CON -1 LCK

Fur 412

+2 DEX -1 CON

Fur 413

+2 DEX -1 STR

Fur 414

+2 DEX -1 CHA

Fur 415

+2 DEX -1 INT

Fur 416

+2 DEX -1 SPD

Fur 417

+2 DEX -1 LCK

Fur 418

+2 INT -1 CON

Fur 419

+2 INT -1 DEX

Fur 420

+2 INT -1 CHA

Fur 421

+2 INT -1 STR

Fur 422

+2 INT -1 SPD

Fur 423

+2 INT -1 LCK

Fur 424

+2 CHA -1 CON

Fur 425

+2 CHA -1 DEX

Fur 426

+2 CHA -1 STR

Fur 427

+2 CHA -1 INT

Fur 428

+2 CHA -1 SPD

Fur 429

+2 CHA -1 LCK

Fur 430

+2 LCK -1 CON

Fur 431

+2 LCK -1 DEX

Fur 432

+2 LCK -1 CHA

Fur 433

+2 LCK -1 INT

Fur 434

+2 LCK -1 SPD

Fur 435

+2 LCK -1 STR

Fur 436

+2 SPD -1 CON

Fur 437

+2 SPD -1 STR

Fur 438

+2 SPD -1 CHA

Fur 439

+2 SPD -1 INT

Fur 440

+2 SPD -1 DEX

Fur 441

+2 SPD -1 LCK

Head Mutation 34

Square head

+1 CON

Sloth head

-1 INT +1 STR +1 CON

Big brain

+2 INT -1 CON

Spioke head

+1 Thorns.

Sludge head

+2 Health Regeneration +5% dodge chance.

-2 CHA

Strong Chin

+1 CHA

Alien head

+1 INT

Bump-on-the-head Head

Units that contact you get knocked back 1 tile.

+1 Shield

Frog Head

+1 movement range while wet. Water does not slow movement.

half moon

+2 LCK

rock head

+2 Shield

Money Bag head

Spawn a coin when you take damage.

Magnet Head

Your basic attack pulls units towards you.

Poop Head

Poop when you take damage.

Pyramid Head

Gain +1 INT at the end of each turn.

Upside Down Head

At the start of each battle, swap your highest and lowest stats.

Fractured Head

When you take damage from an attack, gain a random buff.

Sideways Head

+5% dodge chance.

Long Neck

+1 range.

Exposed Brain

Gain +1 INT permanently at the end of each battle. Start each battle with Bruise 2.

Bubble Head

Your basic attack has +2 Knockback.

Button Head

You have a 5% chance to inflict Fear on units who contact or attack you.

microcephaly

Defect
-2 INT

macrocephaly

Defect
-2 INT

concave head

Defect
-1 INT

soft spot

Defect

Attacks against your face count as backstabs.

cyclops

Defect

20% miss chance.
Your spells cost 1 less mana.

conjoined head

Defect
-3 CHA +2 INT

sloth

Defect

Brace 1.

-3 CHA

spiked head

+1 Thorns.

tyler head

You are immune to ice.

grey head

+2 INT

Human Head

Take an extra turn at the start of the battle.

slender

+1 range. +1 reach.

-1 CHA
Show Generic Stat Mutations (42)

Head 400

+2 STR -1 CON

Head 401

+2 STR -1 DEX

Head 402

+2 STR -1 CHA

Head 403

+2 STR -1 INT

Head 404

+2 STR -1 SPD

Head 405

+2 STR -1 LCK

Head 406

+2 CON -1 STR

Head 407

+2 CON -1 DEX

Head 408

+2 CON -1 CHA

Head 409

+2 CON -1 INT

Head 410

+2 CON -1 SPD

Head 411

+2 CON -1 LCK

Head 412

+2 DEX -1 CON

Head 413

+2 DEX -1 STR

Head 414

+2 DEX -1 CHA

Head 415

+2 DEX -1 INT

Head 416

+2 DEX -1 SPD

Head 417

+2 DEX -1 LCK

Head 418

+2 INT -1 CON

Head 419

+2 INT -1 DEX

Head 420

+2 INT -1 CHA

Head 421

+2 INT -1 STR

Head 422

+2 INT -1 SPD

Head 423

+2 INT -1 LCK

Head 424

+2 CHA -1 CON

Head 425

+2 CHA -1 DEX

Head 426

+2 CHA -1 STR

Head 427

+2 CHA -1 INT

Head 428

+2 CHA -1 SPD

Head 429

+2 CHA -1 LCK

Head 430

+2 LCK -1 CON

Head 431

+2 LCK -1 DEX

Head 432

+2 LCK -1 CHA

Head 433

+2 LCK -1 INT

Head 434

+2 LCK -1 SPD

Head 435

+2 LCK -1 STR

Head 436

+2 SPD -1 CON

Head 437

+2 SPD -1 STR

Head 438

+2 SPD -1 CHA

Head 439

+2 SPD -1 INT

Head 440

+2 SPD -1 DEX

Head 441

+2 SPD -1 LCK

Leg Mutation 58

Frog legs

+1 movement range while wet. Water does not slow movement.

Hooves

Your basic attack has a 5% chance to Stun.

+1 SPD

Tentacles

Knockback immunity.

Lobster Claws

Your basic attack has a 5% chance to Immobilize.

Muscular Legs

+1 STR

Tar Legs

+5% dodge chance.

Bug Legs

+1 DEX

Tires

+1 SPD

Human Legs

+1 LCK

Knife Legs

Your basic attack has a 10% chance to inflict Bleed 3.

Spring Legs

Your movement action is a jump.

Square Legs

+1 CON

Balloon Legs

Your basic attack has +1 Knockback.

Snake Legs

+1 reach.

Weapon Legs

Your weapons have +1 Damage.

Socks

Ice immunity.

Raptor Claws

Your basic attack inflicts Bleed 1 if it's melee.

Stigmata

+1 DIVINE_SHIELD

High Tops

10% chance to gain a bonus move each turn.

Talons

10% chance to gain a bonus attack each turn.

Flippers

Moving through water tiles costs 0 movement.

Bear Claws

+1 STR +1 CON

Beetle Feet

+2 SPD

Branches

+1 CON

Extra Head

Collarless spells cost -1 mana.

-2 SPD

Needle Feet

Your basic attack inflicts a random debuff.

Mushroom Legs

Gain 2 random stat ups and 1 random stat down at the end of each turn.

Glass Bottle

Equip a temporary Bottles weapon at the start of the battle.

Water Bottle

Equip a temporary Water Bottle trinket at the start of the battle.

Sausage Legs

+1 Health Regeneration

Jet Legs

+1 movement range. Your movement action is a jump.

Peg Legs

50% chance to spawn a pickup on an adjacent tile when you end your turn.

-1 SPD

Wing Legs

Your basic attack has wind element and +1 Knockback.

Ape Legs

Your basic attack tosses units into the air if it's melee.

+1 STR

Glass Legs

+1 Bleed Thorns. Spawn glass when you take damage.

Crow Legs

Your basic attack inflicts Soul Link.

Floating Legs

You are immune to tile effects.

Wing Legs 2

Fly away when hit.

+2 SPD

Lucky Toe

When you take damage, gain +1 LCK.

Whip Legs

Your basic attack makes units face away from you.

Kitten Legs

Spawn a Charmed Kitten familiar when you get downed.

lobster claw

Defect
-2 STR

extra finger

Defect
-2 DEX

club foot

Defect
-2 SPD

syndactyly

Defect

Water does not slow movement.

-2 SPD

curled paw

Defect
-1 STR

club foot2

Defect

Trample.

-4 SPD

backwards knees

Defect
-1 SPD

blob legs

Defect

Permanently Slow.

+1 STR

Wing Hoof Legs

Your movement action is a jump. Your basic attack inflicts Bruise.

Sonichu Legs

+2 SPD

bigfoot Legs

Trample.

nessie Legs

You have All Stats Up while wet.

nessie Legs

You have All Stats Up while wet.

mothman Legs

Your movement action is a jump. Your basic attack inflicts Bleed.

slender

Ignore the effects of tiles and traps.

slender

Ignore the effects of tiles and traps.

slender

Ignore the effects of tiles and traps.

Show Generic Stat Mutations (42)

Legs 400

+2 STR -1 CON

Legs 401

+2 STR -1 DEX

Legs 402

+2 STR -1 CHA

Legs 403

+2 STR -1 INT

Legs 404

+2 STR -1 SPD

Legs 405

+2 STR -1 LCK

Legs 406

+2 CON -1 STR

Legs 407

+2 CON -1 DEX

Legs 408

+2 CON -1 CHA

Legs 409

+2 CON -1 INT

Legs 410

+2 CON -1 SPD

Legs 411

+2 CON -1 LCK

Legs 412

+2 DEX -1 CON

Legs 413

+2 DEX -1 STR

Legs 414

+2 DEX -1 CHA

Legs 415

+2 DEX -1 INT

Legs 416

+2 DEX -1 SPD

Legs 417

+2 DEX -1 LCK

Legs 418

+2 INT -1 CON

Legs 419

+2 INT -1 DEX

Legs 420

+2 INT -1 CHA

Legs 421

+2 INT -1 STR

Legs 422

+2 INT -1 SPD

Legs 423

+2 INT -1 LCK

Legs 424

+2 CHA -1 CON

Legs 425

+2 CHA -1 DEX

Legs 426

+2 CHA -1 STR

Legs 427

+2 CHA -1 INT

Legs 428

+2 CHA -1 SPD

Legs 429

+2 CHA -1 LCK

Legs 430

+2 LCK -1 CON

Legs 431

+2 LCK -1 DEX

Legs 432

+2 LCK -1 CHA

Legs 433

+2 LCK -1 INT

Legs 434

+2 LCK -1 SPD

Legs 435

+2 LCK -1 STR

Legs 436

+2 SPD -1 CON

Legs 437

+2 SPD -1 STR

Legs 438

+2 SPD -1 CHA

Legs 439

+2 SPD -1 INT

Legs 440

+2 SPD -1 DEX

Legs 441

+2 SPD -1 LCK

Mouth Mutation 44

no mouth

Defect

Can't eat food, use consumables, or use musical abilities.

Sabertoothed

+1 STR

Hippo Teeth

Gain 1 health when you deal damage.

Flesh Kid

+1 Health Regeneration

Delerious

+1 INT

Spider

Your basic attack inflicts Poison.

Ash

+100 corpse health.

Famine

10% chance to spawn a Fly when you take damage.

Alien Chomp

Your basic attack has a 1% chance to instakill.

Licky

+1 Health Regeneration

Jacko

Your basic attack has a 10% chance to inflict Fear.

Lip Fillers

+1 CHA

Leech Mouth

Your basic attack inflicts Leech 1.

Bear Trap Mouth

Your basic attack has a 10% chance to inflict Immobile if it's melee.

+1 STR

Full Mouth

At the end of each round, spit at an enemy .

Gold Tooth

Spawn 5-10 coins when downed.

Double Mouth

10% chance to gain a bonus attack each turn.

Horse Face

Your basic attack inflicts Bruise.

-1 CHA

Glass Teeth

Spawn glass when you take damage. +1 Bleed Thorns.

mole mouth

Your movement action is Dig.

Catfish Mouth

Water does not slow movement. +1 Health Regeneration while wet.

Zipper Mouth

+3 Shield

Shark Mouth

Your basic attack inflicts Bleed.

Gills

+2 Health Regeneration while wet.

Eyeball

+1 range.

Double Mouth 2

Gain +1 Health Regeneration whenever you eat food.

Clown Lips

You can reroll your options when you level up.

Bandage Mouth

Can't eat food, use consumables, or use musical abilities. +2 Health Regeneration

cleft pallet

Defect
-2 CHA

anodontia

Defect
-1 STR -1 DEX

underbite

Defect
-2 INT +1 CON

overbite

Defect
-2 CHA +1 STR

Fetus Mouth

Your basic attack can be used two extra times each turn but is replaced with a 1-damage spit attack.

beaver teeth

Your basic attack destroys inanimate objects and turns tiles into dirt.

pig snout

+2 CON

Dog tongue

Your basic attack creates water tiles.

Isaacs mouth

Adjacent units get All Stats Down.

Edmund beard

Ice Immunity.

Tylers beard

+1 INT

Mermaid mouth

Your basic attack inflicts Bleed.

bigfoot mouth

When a food pickup spawns within 2 tiles of you, move to it.

Slender

Your basic attack has a 10% chance to inflict Fear.

spider mouth

Your basic attack has a 10% chance to inflict Webbed.

rat mouth

Your basic attack inflicts Poison.

Show Generic Stat Mutations (42)

Mouth 400

+2 STR -1 CON

Mouth 401

+2 STR -1 DEX

Mouth 402

+2 STR -1 CHA

Mouth 403

+2 STR -1 INT

Mouth 404

+2 STR -1 SPD

Mouth 405

+2 STR -1 LCK

Mouth 406

+2 CON -1 STR

Mouth 407

+2 CON -1 DEX

Mouth 408

+2 CON -1 CHA

Mouth 409

+2 CON -1 INT

Mouth 410

+2 CON -1 SPD

Mouth 411

+2 CON -1 LCK

Mouth 412

+2 DEX -1 CON

Mouth 413

+2 DEX -1 STR

Mouth 414

+2 DEX -1 CHA

Mouth 415

+2 DEX -1 INT

Mouth 416

+2 DEX -1 SPD

Mouth 417

+2 DEX -1 LCK

Mouth 418

+2 INT -1 CON

Mouth 419

+2 INT -1 DEX

Mouth 420

+2 INT -1 CHA

Mouth 421

+2 INT -1 STR

Mouth 422

+2 INT -1 SPD

Mouth 423

+2 INT -1 LCK

Mouth 424

+2 CHA -1 CON

Mouth 425

+2 CHA -1 DEX

Mouth 426

+2 CHA -1 STR

Mouth 427

+2 CHA -1 INT

Mouth 428

+2 CHA -1 SPD

Mouth 429

+2 CHA -1 LCK

Mouth 430

+2 LCK -1 CON

Mouth 431

+2 LCK -1 DEX

Mouth 432

+2 LCK -1 CHA

Mouth 433

+2 LCK -1 INT

Mouth 434

+2 LCK -1 SPD

Mouth 435

+2 LCK -1 STR

Mouth 436

+2 SPD -1 CON

Mouth 437

+2 SPD -1 STR

Mouth 438

+2 SPD -1 CHA

Mouth 439

+2 SPD -1 INT

Mouth 440

+2 SPD -1 DEX

Mouth 441

+2 SPD -1 LCK

Tail Mutation 54

no tail (702)

Defect
-1 DEX

Extra Paw

+1 STR

Turtle Head

Poop when you take damage.

Scorpion Tail

Your basic attack inflicts Poison.

Rock Tail

Your basic attack has a 5% chance to Stun.

Monkey Tail

+1 DEX

Cacuts Tail

+1 Thorns.

Big Lump Tail

+1 CON

Antenna Tail

+1 SPD

Baby Tail

+5% dodge chance.

+1 LCK

Baboon's' Ass

+1 CHA

Hand Tail

Your basic attack has a 10% chance to repeat once.

Thorn Tail

Thorns 1.

Holy Tail

+1 DIVINE_SHIELD

Hose Tail

Your basic attack creates water tiles.

Bone Tail

Whenever you down a unit, you have a 10% chance to reanimate that unit with 50% HP.

Maggot Tail

20% chance to spawn a Maggot when hit.

Grass Tail

25% chance to spawn tall grass wherever you end your movement.

Skunk Tail

When hit, fart a Poison 4 attack with Knockback behind you.

Rattle

Your basic attack inflicts Poison.

Snake Tail

Units who contact you get Poisoned.

Glass Tail

Bleed 1. Bleed Thorns 2.

Extra Head

+1 INT

Exhaust Pipe

Gain +1 SPD each turn.

Jetpack Tail

Your movement action is a jump.

Wing Tail

+2 SPD

Spring Tail

Units that contact you get knocked back 2 tiles.

Eyeball Tail

10% dodge chance. Bruise 1.

Tree Branch Tail

If you don't move, gain 3 Charge at the end of the turn.

Mr. Worm

You can unequip cursed items and parasites.

Dice Tail

You can reroll your options when you level up.

Tennis Racket

+25% chance to reflect projectiles.

Fire Flower Tail

Your basic attack inflicts Burn 1.

Horn Tail

+1 Thorns.

Tail Feather

Your basic attack is wind element.

Flame Tail

Your basic attack inflicts Burn 1.

Light Bulb

While at full mana, you have +2 Damage.

Tongue Tail

Gain +1 Charge when you take damage.

Kitten Tail

Spawn a Charmed Kitten familiar when you get downed.

kinked tail

Defect
-2 LCK

lipoma

Defect
-1 SPD -1 CHA

heavy tail

Defect

Start each battle with Immobile 1.

+1 CON

forked tail

Defect

Hunter abilities are also offered when you level up.

-2 LCK

Bunny Tail*

+1 CHA

Beaver Tail*

+1 Brace.

Pig Tail*

+1 CON

Spiked Tail*

+1 Thorns.

mermaid Tail*

Water does not slow movement.

Devil Tail*

+1 Bleed Thorns.

sonichu Tail*

Your movement action is shadowstep.

slender Tail*

Start with +1 Bonus Attack.

human head tail

Start with 2 backflips.

slender

+1 SPD

rat tail

+1 DEX
Show Generic Stat Mutations (42)

Tail 400

+2 STR -1 CON

Tail 401

+2 STR -1 DEX

Tail 402

+2 STR -1 CHA

Tail 403

+2 STR -1 INT

Tail 404

+2 STR -1 SPD

Tail 405

+2 STR -1 LCK

Tail 406

+2 CON -1 STR

Tail 407

+2 CON -1 DEX

Tail 408

+2 CON -1 CHA

Tail 409

+2 CON -1 INT

Tail 410

+2 CON -1 SPD

Tail 411

+2 CON -1 LCK

Tail 412

+2 DEX -1 CON

Tail 413

+2 DEX -1 STR

Tail 414

+2 DEX -1 CHA

Tail 415

+2 DEX -1 INT

Tail 416

+2 DEX -1 SPD

Tail 417

+2 DEX -1 LCK

Tail 418

+2 INT -1 CON

Tail 419

+2 INT -1 DEX

Tail 420

+2 INT -1 CHA

Tail 421

+2 INT -1 STR

Tail 422

+2 INT -1 SPD

Tail 423

+2 INT -1 LCK

Tail 424

+2 CHA -1 CON

Tail 425

+2 CHA -1 DEX

Tail 426

+2 CHA -1 STR

Tail 427

+2 CHA -1 INT

Tail 428

+2 CHA -1 SPD

Tail 429

+2 CHA -1 LCK

Tail 430

+2 LCK -1 CON

Tail 431

+2 LCK -1 DEX

Tail 432

+2 LCK -1 CHA

Tail 433

+2 LCK -1 INT

Tail 434

+2 LCK -1 SPD

Tail 435

+2 LCK -1 STR

Tail 436

+2 SPD -1 CON

Tail 437

+2 SPD -1 STR

Tail 438

+2 SPD -1 CHA

Tail 439

+2 SPD -1 INT

Tail 440

+2 SPD -1 DEX

Tail 441

+2 SPD -1 LCK