Mutations
All cat mutations and birth defects in Mewgenics
Body Mutation 34
Rock Bod
Cactus Bod
+1 Thorns.
Turtle Bod
Snail Bod
Robot Body
Conjoined Bod
Skin & Bones
Udders
Beach Bod
Maggot Bod
Units that contact you get knocked back 2 tiles.
Puffball Bod
Square Bod
Money Bag Bod
Spawn a coin when you take damage.
Spike Bod
+1 Kinetic Spikes.
Porcupine
+2 Thorns.
Carapace
+1 Brace.
Pangolin
Camel Hump
Immune to Heat Wave weather.
Egg Sack Back
25% chance to spawn a Charmed Fly each turn.
Fractured Bod
When you take damage from an attack, gain a random buff.
Brick Bod
Kitten Bod
Spawn a Charmed Kitten familiar when you get downed.
Backpack
Gain an extra consumable item at the end of each battle.
Fatty
Trample. When damaged, move 1 tile in a random direction.
Eyeball
Gain +1 range when you get a kill.
Gastroschisis
DefectDeformed Ribcage
DefectMalnurished
DefectBody Welts
DefectStart each battle with Bruise 1.
Conjoined Body
Defectspike body
+1 Thorns.
mermaid body
human head body
Start with +1 Bonus Attack.
slender
Show Generic Stat Mutations (43)
Body 400
Body 401
Body 402
Body 403
Body 404
Body 405
Body 406
Body 407
Body 408
Body 409
Body 410
Body 411
Body 412
Body 413
Body 414
Body 415
Body 416
Body 417
Body 418
Body 419
Body 420
Body 421
Body 422
Body 423
Body 424
Body 425
Body 426
Body 427
Body 428
Body 429
Body 430
Body 431
Body 432
Body 433
Body 434
Body 435
Body 436
Body 437
Body 438
Body 439
Body 440
Body 441
Body 442
Ear Mutation 57
no ears
Defecthorn
antenna
fishy
+1 Health and Mana Regeneration while wet.
bullhorn
Adds +1 Knockback to your basic attack if it's melee.
pigtails
boil
bunny ear
brains
shrek
antlers
Adds +1 Bleed to your basic attack.
human
Ram horns
Adds +1 Knockback to your basic attack if it's melee.
Deer horns
Thorns 1. Your basic attack inflicts Bleed if it's melee.
Fly Ears
50% chance to spawn a Charmed Fly each turn. Start with Poison 1.
Bat Ears
You can see hidden things. 5% dodge chance.
Bone Ears
Whenever you down a unit, you have a 10% chance to reanimate that unit with 50% HP.
Frog Eyes
You have Brace 1 while wet.
Pierced Ears
Gain +1 Charge when you take damage.
Alien Ears
+1 Kinetic Spikes.
Spring Ears
Units that contact you get knocked back 1 tile.
Lamb Ears
Vamp Ears
Gain 1 HP when your basic attack deals damage.
Tree Branch
If you're wet, gain +1 Charge and +1 Shield at the end of your turn.
Worm Ear
5% chance to spawn a Maggot familiar each turn.
Ant Antenna
An extra food pickup will spawn in each battle.
Snake Ears
5% chance to Petrify on damage and when hit.
External Gills
Your basic attack leaves water tiles.
Hook Ears
Thorns 1. 10% chance to inflict Immobile on units that contact you.
Mace Ears
Your basic attack has +1 Knockback.
Blubber Lobes
Brace 1.
Metal Plate
Metal Detector
Spawn 1-3 more coins/scrap around the map on random tiles at the start of each battle.
Docked Ears
Start with Bleed 1 and a bonus attack.
Large Leaves
You gain 3 mana at the end of your turn if you didn't use your movement action.
Burning ears
Your basic attack inflicts Burn 1.
Frozen ears
Your basic attack has a 15% chance to inflict Freeze.
Lightning Rods
You have electric immunity.
Aura Ears
Large Ears
10% chance to backflip when targeted.
Infested Ears
20% chance to spawn a Charmed Flea when damaged.
Long Antlers
Thorns 1.
Kitten
Spawn a Charmed Kitten familiar when you get downed.
Mouse Ears
Units that contact or attack you have a 15% chance to get Charmed.
anotia
Defectturner syndrome
Defectunderdeveloped ears
Defectlow ears
DefectStart each battle with Confusion 2.
wilted ears
DefectStart each battle with Immobile 1.
Jackrabbit Ears
Your movement action is a jump.
Folded Ears
+10% dodge chance.
Fin Ears
You have +2 Damage while wet.
Goat Horns
+1 Knockback damage. Your basic attack has +1 Knockback.
Electric Ears
Electric damage you deal is increased by 1.
Head Ferns
Gain +1 Charge every time you cast a spell.
slender
+10% dodge chance.
rat ears
+2% dodge chance
Show Generic Stat Mutations (42)
Ears 400
Ears 401
Ears 402
Ears 403
Ears 404
Ears 405
Ears 406
Ears 407
Ears 408
Ears 409
Ears 410
Ears 411
Ears 412
Ears 413
Ears 414
Ears 415
Ears 416
Ears 417
Ears 418
Ears 419
Ears 420
Ears 421
Ears 422
Ears 423
Ears 424
Ears 425
Ears 426
Ears 427
Ears 428
Ears 429
Ears 430
Ears 431
Ears 432
Ears 433
Ears 434
Ears 435
Ears 436
Ears 437
Ears 438
Ears 439
Ears 440
Ears 441
Eyebrow Mutation 20
no eyebrows
DefectBolt Brows
Confusing Brows
You have a 10% chance to inflict Confusion on units who contact or attack you.
Metal Brows
Fancy Makeup
Wolfy Brows
Dotty Brows
Clown Makeup
You have a 5% chance to inflict Fear on units who contact or attack you.
Antennae
+1 Mana Regeneration. +1 Health Regeneration.
Long Lashes
Spiny Brows
+1 Thorns.
Extra Eye
+1 Range.
Stacked Brows
When you cast your third spell each turn, heal 2.
Square Glasses
Spawn 1-2 extra pickups in each battle.
Holy Brows
When an allied cat dies, gain +2 Damage.
Triangle Eyes
You can reroll your options when you level up.
bushy
Defectno eyebrows
Defectunibrow
Defectslender
+5% dodge chance. Your basic attack has a 1% chance to inflict Freeze.
Show Generic Stat Mutations (42)
Eyebrows 400
Eyebrows 401
Eyebrows 402
Eyebrows 403
Eyebrows 404
Eyebrows 405
Eyebrows 406
Eyebrows 407
Eyebrows 408
Eyebrows 409
Eyebrows 410
Eyebrows 411
Eyebrows 412
Eyebrows 413
Eyebrows 414
Eyebrows 415
Eyebrows 416
Eyebrows 417
Eyebrows 418
Eyebrows 419
Eyebrows 420
Eyebrows 421
Eyebrows 422
Eyebrows 423
Eyebrows 424
Eyebrows 425
Eyebrows 426
Eyebrows 427
Eyebrows 428
Eyebrows 429
Eyebrows 430
Eyebrows 431
Eyebrows 432
Eyebrows 433
Eyebrows 434
Eyebrows 435
Eyebrows 436
Eyebrows 437
Eyebrows 438
Eyebrows 439
Eyebrows 440
Eyebrows 441
Eye Mutation 59
no eyes
DefectBlind.
Button Eyes
Your basic attack has a 10% chance to inflict Fear.
Demon Eyes
Pop Eyes
+1 Thorns.
Gem Eyes
Holes
Take your turn later.
Zen Eyes
Confusing Eyes
Your basic attack has a 10% chance to inflict Confusion 3.
Half Moon Eyes
Gain 1 mana when anything dies.
Spider Eyes
+5% dodge chance.
Doll Eyes
+2 corpse health.
Octo Eyes
+1 Health Regeneration
gecko eye
You do not take extra damage from backstabs.
Metal Eyes
+1 Brace.
Issac's Eyes
Your basic attack creates water tiles.
Dead Eyes
When you are downed, spawn 3 Flies. +2 corpse health.
Kinetic eyes
+1 Kinetic Spikes.
Lightning eyes
15% chance to counter attack with Chain Lightning when you get hit.
Dice Eyes
Gain a random stat up at the end of each turn.
Goat Eyes
You can see hidden things. +1 Knockback damage.
Horn Eyes
Blind. +1 Damage. +1 Thorns.
Treasure Eyes
Spawn 2 extra coins each battle.
Nail Eyes
Thorns 1.
4 Eyes
Gain 2 Charge each time you cast 4 spells.
Baby Blue Eyes
Bull's Eye'
+10% crit chance.
Spinning Eyes
Your basic attack has a 15% chance to inflict Confusion.
Glassy Eyes
At the start of each battle, gain a random temporary pill if your trinket slot is empty.
Bleeding Eyes
Start each battle Bleeding. Gain 1 Charge each time you take damage.
Huge Eyes
Your basic attack can't miss.
Infested Eyes
Blind. Spawn a Flea when you take damage.
Fake Eyelashes
Your basic attack has a 10% chance to Charm.
Bolt Eyes
Your basic attack is electric element and has a 5% chance to stun.
Ice Eyes
Your basic attack is ice element and inflicts Slow.
Fire Eyes
Your basic attack inflicts Burn.
Water Eyes
+1 Health Regeneration while wet. Your basic attack is water element.
Leech Eyes
Your basic attack inflicts Leech.
Flower Eyes
Gain Charge 1 the first time you move each turn.
Poison Eyes
Your basic attack inflicts Poison 1. Start each battle Poisoned.
Clown Eyes
You have a 5% chance to inflict Fear on units who contact or attack you.
Sun Eyes
You have a 10% chance to Blind units who contact or attack you.
Evil Eyes
Inflict a random debuff on units who contact you.
Rock Eyes
Spawn a rock when damaged.
Hypno Eyes
Your basic attack has a 15% chance to inflict Confusion 2.
Pop Eyes
+1 range, +1 reach.
8 Eyes
Emit 4 Sparkles each time you cast 8 spells.
Chaos Eyes
Your bonus ability is a different random spell each battle.
Runny Mascara
You have All Stats Up while Bleeding.
Chameleon Eyes
You take no extra damage from backstabs.
graves disease
Defectanophthalmia
Defectlazy eye
Defect10% miss chance.
cataracts
DefectGain 5% miss chance every turn.
crossed eyes
DefectStart each battle with Confusion 2.
glasses
alien eyes
+1 range. Your basic attack is gravity element.
mothman eyes
Your basic attack has a 15% chance to inflict Fear.
slender
Your basic attack has a 10% chance to inflict Slow.
spider eye
+5% crit chance.
Show Generic Stat Mutations (44)
Eyes 400
Eyes 401
Eyes 402
Eyes 403
Eyes 404
Eyes 405
Eyes 406
Eyes 407
Eyes 408
Eyes 409
Eyes 410
Eyes 411
Eyes 412
Eyes 413
Eyes 414
Eyes 415
Eyes 416
Eyes 417
Eyes 418
Eyes 419
Eyes 420
Eyes 421
Eyes 422
Eyes 423
Eyes 424
Eyes 425
Eyes 426
Eyes 427
Eyes 428
Eyes 429
Eyes 430
Eyes 431
Eyes 432
Eyes 433
Eyes 434
Eyes 435
Eyes 436
Eyes 437
Eyes 438
Eyes 439
Eyes 440
Eyes 441
Eyes 442
Eyes 702
Fur Mutation 19
Stitches
+1 Health Regeneration
Fish Scales
+1 Health and Mana Regeneration while wet.
Conjoined
Patches
Start each battle with a random stat up.
Confusing Hide
Units that contact or attack you have a 10% chance to become Confused.
Robot Hide
Veiny
Eyeballs
+5% dodge chance.
Heart Tattoo
Tatted Up
Your basic attack has a 5% chance to inflict Fear. You have a 5% chance to inflict Fear on units who contact or attack you.
Cash Hide
Gain double the effects of pickups you collect.
neurofibromatosis
Defectmelanocytic nevus
Defectbleeding
DefectStart each battle with Bleed 1.
blue spots
DefectMage abilities are also offered when you level up.
red dots
DefectFighter abilities are also offered when you level up.
jaundice
DefectThief abilities are also offered when you level up.
vitiligo
Defect10% dodge chance.
skunk Hide
Units who contact you get Poison 2.
Show Generic Stat Mutations (42)
Fur 400
Fur 401
Fur 402
Fur 403
Fur 404
Fur 405
Fur 406
Fur 407
Fur 408
Fur 409
Fur 410
Fur 411
Fur 412
Fur 413
Fur 414
Fur 415
Fur 416
Fur 417
Fur 418
Fur 419
Fur 420
Fur 421
Fur 422
Fur 423
Fur 424
Fur 425
Fur 426
Fur 427
Fur 428
Fur 429
Fur 430
Fur 431
Fur 432
Fur 433
Fur 434
Fur 435
Fur 436
Fur 437
Fur 438
Fur 439
Fur 440
Fur 441
Head Mutation 34
Square head
Sloth head
Big brain
Spioke head
+1 Thorns.
Sludge head
+2 Health Regeneration +5% dodge chance.
Strong Chin
Alien head
Bump-on-the-head Head
Units that contact you get knocked back 1 tile.
Frog Head
+1 movement range while wet. Water does not slow movement.
half moon
rock head
Money Bag head
Spawn a coin when you take damage.
Magnet Head
Your basic attack pulls units towards you.
Poop Head
Poop when you take damage.
Pyramid Head
Gain +1 INT at the end of each turn.
Upside Down Head
At the start of each battle, swap your highest and lowest stats.
Fractured Head
When you take damage from an attack, gain a random buff.
Sideways Head
+5% dodge chance.
Long Neck
+1 range.
Exposed Brain
Gain +1 INT permanently at the end of each battle. Start each battle with Bruise 2.
Bubble Head
Your basic attack has +2 Knockback.
Button Head
You have a 5% chance to inflict Fear on units who contact or attack you.
microcephaly
Defectmacrocephaly
Defectconcave head
Defectsoft spot
DefectAttacks against your face count as backstabs.
cyclops
Defect20% miss chance.
Your spells cost 1 less mana.
conjoined head
Defectsloth
DefectBrace 1.
spiked head
+1 Thorns.
tyler head
You are immune to ice.
grey head
Human Head
Take an extra turn at the start of the battle.
slender
+1 range. +1 reach.
Show Generic Stat Mutations (42)
Head 400
Head 401
Head 402
Head 403
Head 404
Head 405
Head 406
Head 407
Head 408
Head 409
Head 410
Head 411
Head 412
Head 413
Head 414
Head 415
Head 416
Head 417
Head 418
Head 419
Head 420
Head 421
Head 422
Head 423
Head 424
Head 425
Head 426
Head 427
Head 428
Head 429
Head 430
Head 431
Head 432
Head 433
Head 434
Head 435
Head 436
Head 437
Head 438
Head 439
Head 440
Head 441
Leg Mutation 58
Frog legs
+1 movement range while wet. Water does not slow movement.
Hooves
Your basic attack has a 5% chance to Stun.
Tentacles
Knockback immunity.
Lobster Claws
Your basic attack has a 5% chance to Immobilize.
Muscular Legs
Tar Legs
+5% dodge chance.
Bug Legs
Tires
Human Legs
Knife Legs
Your basic attack has a 10% chance to inflict Bleed 3.
Spring Legs
Your movement action is a jump.
Square Legs
Balloon Legs
Your basic attack has +1 Knockback.
Snake Legs
+1 reach.
Weapon Legs
Your weapons have +1 Damage.
Socks
Ice immunity.
Raptor Claws
Your basic attack inflicts Bleed 1 if it's melee.
Stigmata
High Tops
10% chance to gain a bonus move each turn.
Talons
10% chance to gain a bonus attack each turn.
Flippers
Moving through water tiles costs 0 movement.
Bear Claws
Beetle Feet
Branches
Extra Head
Collarless spells cost -1 mana.
Needle Feet
Your basic attack inflicts a random debuff.
Mushroom Legs
Gain 2 random stat ups and 1 random stat down at the end of each turn.
Glass Bottle
Equip a temporary Bottles weapon at the start of the battle.
Water Bottle
Equip a temporary Water Bottle trinket at the start of the battle.
Sausage Legs
+1 Health Regeneration
Jet Legs
+1 movement range. Your movement action is a jump.
Peg Legs
50% chance to spawn a pickup on an adjacent tile when you end your turn.
Wing Legs
Your basic attack has wind element and +1 Knockback.
Ape Legs
Your basic attack tosses units into the air if it's melee.
Glass Legs
+1 Bleed Thorns. Spawn glass when you take damage.
Crow Legs
Your basic attack inflicts Soul Link.
Floating Legs
You are immune to tile effects.
Wing Legs 2
Fly away when hit.
Lucky Toe
When you take damage, gain +1 LCK.
Whip Legs
Your basic attack makes units face away from you.
Kitten Legs
Spawn a Charmed Kitten familiar when you get downed.
lobster claw
Defectextra finger
Defectclub foot
Defectsyndactyly
DefectWater does not slow movement.
curled paw
Defectclub foot2
DefectTrample.
backwards knees
Defectblob legs
DefectPermanently Slow.
Wing Hoof Legs
Your movement action is a jump. Your basic attack inflicts Bruise.
Sonichu Legs
bigfoot Legs
Trample.
nessie Legs
You have All Stats Up while wet.
nessie Legs
You have All Stats Up while wet.
mothman Legs
Your movement action is a jump. Your basic attack inflicts Bleed.
slender
Ignore the effects of tiles and traps.
slender
Ignore the effects of tiles and traps.
slender
Ignore the effects of tiles and traps.
Show Generic Stat Mutations (42)
Legs 400
Legs 401
Legs 402
Legs 403
Legs 404
Legs 405
Legs 406
Legs 407
Legs 408
Legs 409
Legs 410
Legs 411
Legs 412
Legs 413
Legs 414
Legs 415
Legs 416
Legs 417
Legs 418
Legs 419
Legs 420
Legs 421
Legs 422
Legs 423
Legs 424
Legs 425
Legs 426
Legs 427
Legs 428
Legs 429
Legs 430
Legs 431
Legs 432
Legs 433
Legs 434
Legs 435
Legs 436
Legs 437
Legs 438
Legs 439
Legs 440
Legs 441
Mouth Mutation 44
no mouth
DefectCan't eat food, use consumables, or use musical abilities.
Sabertoothed
Hippo Teeth
Gain 1 health when you deal damage.
Flesh Kid
+1 Health Regeneration
Delerious
Spider
Your basic attack inflicts Poison.
Ash
+100 corpse health.
Famine
10% chance to spawn a Fly when you take damage.
Alien Chomp
Your basic attack has a 1% chance to instakill.
Licky
+1 Health Regeneration
Jacko
Your basic attack has a 10% chance to inflict Fear.
Lip Fillers
Leech Mouth
Your basic attack inflicts Leech 1.
Bear Trap Mouth
Your basic attack has a 10% chance to inflict Immobile if it's melee.
Full Mouth
At the end of each round, spit at an enemy .
Gold Tooth
Spawn 5-10 coins when downed.
Double Mouth
10% chance to gain a bonus attack each turn.
Horse Face
Your basic attack inflicts Bruise.
Glass Teeth
Spawn glass when you take damage. +1 Bleed Thorns.
mole mouth
Your movement action is Dig.
Catfish Mouth
Water does not slow movement. +1 Health Regeneration while wet.
Zipper Mouth
Shark Mouth
Your basic attack inflicts Bleed.
Gills
+2 Health Regeneration while wet.
Eyeball
+1 range.
Double Mouth 2
Gain +1 Health Regeneration whenever you eat food.
Clown Lips
You can reroll your options when you level up.
Bandage Mouth
Can't eat food, use consumables, or use musical abilities. +2 Health Regeneration
cleft pallet
Defectanodontia
Defectunderbite
Defectoverbite
DefectFetus Mouth
Your basic attack can be used two extra times each turn but is replaced with a 1-damage spit attack.
beaver teeth
Your basic attack destroys inanimate objects and turns tiles into dirt.
pig snout
Dog tongue
Your basic attack creates water tiles.
Isaacs mouth
Adjacent units get All Stats Down.
Edmund beard
Ice Immunity.
Tylers beard
Mermaid mouth
Your basic attack inflicts Bleed.
bigfoot mouth
When a food pickup spawns within 2 tiles of you, move to it.
Slender
Your basic attack has a 10% chance to inflict Fear.
spider mouth
Your basic attack has a 10% chance to inflict Webbed.
rat mouth
Your basic attack inflicts Poison.
Show Generic Stat Mutations (42)
Mouth 400
Mouth 401
Mouth 402
Mouth 403
Mouth 404
Mouth 405
Mouth 406
Mouth 407
Mouth 408
Mouth 409
Mouth 410
Mouth 411
Mouth 412
Mouth 413
Mouth 414
Mouth 415
Mouth 416
Mouth 417
Mouth 418
Mouth 419
Mouth 420
Mouth 421
Mouth 422
Mouth 423
Mouth 424
Mouth 425
Mouth 426
Mouth 427
Mouth 428
Mouth 429
Mouth 430
Mouth 431
Mouth 432
Mouth 433
Mouth 434
Mouth 435
Mouth 436
Mouth 437
Mouth 438
Mouth 439
Mouth 440
Mouth 441
Tail Mutation 54
no tail (702)
DefectExtra Paw
Turtle Head
Poop when you take damage.
Scorpion Tail
Your basic attack inflicts Poison.
Rock Tail
Your basic attack has a 5% chance to Stun.
Monkey Tail
Cacuts Tail
+1 Thorns.
Big Lump Tail
Antenna Tail
Baby Tail
+5% dodge chance.
Baboon's' Ass
Hand Tail
Your basic attack has a 10% chance to repeat once.
Thorn Tail
Thorns 1.
Holy Tail
Hose Tail
Your basic attack creates water tiles.
Bone Tail
Whenever you down a unit, you have a 10% chance to reanimate that unit with 50% HP.
Maggot Tail
20% chance to spawn a Maggot when hit.
Grass Tail
25% chance to spawn tall grass wherever you end your movement.
Skunk Tail
When hit, fart a Poison 4 attack with Knockback behind you.
Rattle
Your basic attack inflicts Poison.
Snake Tail
Units who contact you get Poisoned.
Glass Tail
Bleed 1. Bleed Thorns 2.
Extra Head
Exhaust Pipe
Gain +1 SPD each turn.
Jetpack Tail
Your movement action is a jump.
Wing Tail
Spring Tail
Units that contact you get knocked back 2 tiles.
Eyeball Tail
10% dodge chance. Bruise 1.
Tree Branch Tail
If you don't move, gain 3 Charge at the end of the turn.
Mr. Worm
You can unequip cursed items and parasites.
Dice Tail
You can reroll your options when you level up.
Tennis Racket
+25% chance to reflect projectiles.
Fire Flower Tail
Your basic attack inflicts Burn 1.
Horn Tail
+1 Thorns.
Tail Feather
Your basic attack is wind element.
Flame Tail
Your basic attack inflicts Burn 1.
Light Bulb
While at full mana, you have +2 Damage.
Tongue Tail
Gain +1 Charge when you take damage.
Kitten Tail
Spawn a Charmed Kitten familiar when you get downed.
kinked tail
Defectlipoma
Defectheavy tail
DefectStart each battle with Immobile 1.
forked tail
DefectHunter abilities are also offered when you level up.
Bunny Tail*
Beaver Tail*
+1 Brace.
Pig Tail*
Spiked Tail*
+1 Thorns.
mermaid Tail*
Water does not slow movement.
Devil Tail*
+1 Bleed Thorns.
sonichu Tail*
Your movement action is shadowstep.
slender Tail*
Start with +1 Bonus Attack.
human head tail
Start with 2 backflips.